![]() ![]() These files named t_tmb_mode_dx and t_tmb_mode_dx_practice imply that the stages from Super Monkey Ball Deluxe were to instead have their own Challenge Mode and Practice Mode categories, before it was decided to include them as a single category within Special Mode. Interestingly, 2 placeholder thumbnails exist for what appear to be DX-centric modes. ![]() (Source: Original TCRF research) DX Challenge/Practice Mode Placeholders Based on the way the Stage IDs are formatted, it's implied that these stages would have been the Challenge Mode variants that would have been in the final game before the decision was made to adjust their difficulty.Īccessing these stages via hacking reveals that these stages are all entirely functional, save for Air Hockey, which has erroneous collision for the "puck" cage around the Goal. Since the Story Mode variants of these stages are used in Original Stage Mode, these variants cannot be seen through normal gameplay, but still exist in the game files. These are the original, unedited versions of these stages using their Challenge Mode background themes. Hidden among the game's stage files are unused variants of the stages Launchers, Arthropod, Soft Cream, and Air Hockey. Unused Levels SMB2 Original Challenge Mode Variants 3.10 SMB1 Water Stage Floor Tile Texture.3.7 SMB1 Night Stage Wood Floor Textures.3.6 SMB1 Normal 14 - Stoppers Jamabar Texture.3.2 DX Challenge/Practice Mode Placeholders.1.1 SMB2 Original Challenge Mode Variants. ![]()
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